Three Pokémon Titles That Were Denied the Love They Warranted
Following a vision of global harmony thanks to Pokemon Go, it's undeniable that the creature-catching franchise stands as one of the most mainstream video games around. Pikachu is every bit as identifiable as Mickey Mouse, perhaps even more. The ongoing pandemonium around trading card values ensures near-daily Pokemon news stories. You'd be difficult to find a Pokémon game that didn't sell at least a few million copies. Even, fan-made Pokémon games achieve popularity every year.
Yet despite that pervasiveness and popularity, there are still Pokémon games that remain overlooked. These represent titles that failed to receive their proper due, or were overshadowed by the excitement of the mainline series. They're Pokémon games stuck on doomed platforms or services, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have flourished if they ever got sequels or contemporary re-releases. With these criteria in mind, we won't be offering just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Nevertheless, these might be these Pokémon games. So, before adjusting your spectacles and writing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, shall we?
Pokemon Ranch: The Chill Forerunner
Too many Pokémon games focus on the combat element of the series, and not nearly enough of them focus on the ordinary realities that would come with owning a companion. Sure, there are small features like these in modern games—you can pet, and feed your monsters in bases. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a repository to hold monsters from various titles. Critical reception from its launch noted Ranch was a poor if not truly ugly game. I'm not here to argue against these notions, but it compels me to say Ranch might be the closest we've come to a everyday life Pokémon game.
True to its title, the game takes place on a farm where your personal Miis—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.
Ranch came out well before Stardew Valley sparked the lasting craze of comfort gaming. It was prior to the proliferation of passive games, and the Let's Play popularization of viewing games you aren't playing. Most people never understood that Ranch's concept to watch your critters as much as you play with them wasn't to hide a lack of substance. In actuality, Ranch's meticulous design was so extraordinary, there's a live stream focused on broadcasting the game continuously. The streamer who operates the channel states that, after almost twenty years of playing the game, he still has not encountered everything that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.
Pokemon Duel: The Strategic Tabletop Game Gone
Did you know that Pokémon once had an official board game with action figures? Pokemon Duel was the 2016 effort to adapt the physical experience in a more accessible format. Duel was also, sadly, one of Pokémon's earliest ventures into the world of free-to-play phone games. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new pieces.
All of these poor design choices obfuscated a sad truth: Pokémon Duel was an superb strategy game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, design, and features in general," another commenter declared. "I am convinced if it came out now people would be playing it more than GO and Pocket together."
Unfortunately, Duel's initial launch was marred by connectivity problems. Bugs, alongside Duel's scummy monetization model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unusual game board made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Whimsical Gem
Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was bordering on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with raising the ultimate version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the community love around Magikarp.
This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a wide variety of the same type of monster. It's understood it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly sophisticated or deep game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when Game of the Year season arrives.
With dozens of mainline entries and spin-offs, chances are that I didn't mention that one Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people look back on games like Pokémon Ranger or Pokémon Pinball fondly notwithstanding argu